Hi there! Do you love The Zombie Knight?
Pencils down. If you answered no, there is clearly something broken within you. Or, I suppose, you are a well adjusted human being who would rather watch 'Mary Poppins' and marvel over Dick van Dyke's cockney drawl. Either way, you should probably move along.
As for the rest of you, put those thinking caps on for question two: Do you enjoy old school role playing? Not so much first edition D and D, but when you were a kid and no one really remembered the rules, and no one cared because it was a game, not a rule book?
Well hello, where have you been all my life?
I'm going to try a kind of new thing here. It's a game inspired by A Truly Worthwhile story called The Zombie Knight. Google that shit. I'll wait.
*waits patiently for two weeks*
I know, right?
Anyways, not only is the game world and mechanic scheme influenced by liquid awesome, I was equally fascinated with the intangibles that sprang from the entire format. Read at your pace. Free to read. Comments and commentators welcome. These things might work for a story-telling game just as well. I want to play that game.
What are the rules? I don't know. I've got the rules for making the rules up as I go along down. I made this system to be used by telling the story to my players by index cards placed into their lockers, and they would write their character's actions on other index cards and placed into my locker. Instead of dice we used a 'pick a number between 0 and 9 system.'
My goal is to develop this system into a forum game format. I like this system. It starts simple but scales up and down easily. It's also nothing I'm protective of, use bits and pieces you like if you like.
Wow. Are you still reading? System break-down:
Character creation:
Your character starts as a blank page human. Not strong, not weak. Not fast nor slow. Has those skills you'd expect for their run-of-the-mill life. Time to mix that up.
Start with stats. Use any system of stats you like, it honestly doesn't matter as long as everyone's clear. Pick a stat to be strong in. Pick a corresponding stat to be weak in. Rinse and repeat. Might look some thing like this...
Character: Eliza Fyrwen
Dexterity + Strength -
Perception + Empathy -
Okay. Now there's the skills, knowledge, and what nots to attend to. Once again, make that shit up, get creative. Only thing is when you buy a strength in one area, the weakness must be roughly equivalent. Can't trade something vague and awesome for something specific and useless:
Combat + Interpretive Dance -
Does not fly
Unarmed Combat + Driving -
Does.
This allows bundling. Rather than picking out each skill associated with the thieving trade (lock-picking, sneaking, pick pocketing), one can save time:
Thieving + Melee Combat -
Is fair, and speaks volumes about your character.
Other things that don't fit into skills also go here:
Ambidextrous + Color Blind -
Next step is to pick a quirk, the most free form character trait of all. Can be almost anything you think of; wealthy, famous, a knock-out, a carrier of the reaper gene, etc.
Final step is, of course, their story. Their life, their death, their reaper, their goals. Though much of that can be saved for later, whether you haven't yet decided, or to hold onto for a dramatic reveal.
That's all for today, class. First three back with characters get to hear about the rules that make those characters into heroes :)
Shame noone posted here.
ReplyDeleteANYWAY.
Mark Williard
Agility + Strength -
Hacker + Nearsighted -
Creative + Schiznoid -
Reaper is named Novac
Never Drinks
He was revived by Novac because Novac was being chased. He needed a distraction, which Mark happily provided.
In life, Mark liked to do things for the thrill of it. He had no friends around to stop him from doing stuff like hacking into the governments databases, but he was fine with that. Eventually, after one particular incident involving a drug lord's phone and a gay hotline, he was assassinated.
Hopefully this seems balanced.
Balanced and accepted. Welcome aboard!
DeleteWelcome, Mark!
ReplyDeleteI'm working on our first chapter, but in the meantime, I'll attempt a brief explanation of the rules.
When a player wants his character to perform an action in response to the story, he includes that action in his post along with a number between 0 and 9. I randomly pick a number as well. How close the player's number must be to mine to succeed is determined by the difficulty of the action. Difficulty is a combination of the character's stats, any NPC stats in an opposed action, and common sense situational modifiers.
STANDARD difficulty means no bonuses or penalties, or bonuses that cancel out penalties. For example, let's say Mark is in a high speed car chase, his driving skill and car are equally matched with his pursuer. The number he picks must be within one of the GM number. 0 and nine are adjacent. So if he picked 0 and I picked 9, Mark successfully evades.
EASY is an action that is just plain easy, or an action that your character is skilled in performing. For instance, if Mark were to attempt to hack into a computer with no special defenses, he would have to be within 2 of the number I picked, giving him a 50/50 chance of success.
HARD actions are actions that your character is unsuited for, or difficult tasks such as hitting a moving target, using poor or improvised equipment, etc. If not-so-strong Mark were called upon to lift a slab of rubble off of an innocent victim of the latest super-powered rampage. He would have to match the number exactly to succeed at such a task.
Here's where it gets a bit tricky, as tasks can get even harder than that. Let's say Mark must lift a car off someone. This is HARD, and Mark is weak, making it HARD+1. In this case, not only must Mark pick the correct number to succeed, if he is not within 2 of the target, the consequences will be worse than a normal failure, and are up to the GM to determine. Perhaps Mark drops the car on his own leg.
Now let's imagine Mark must lift the car while multiple mafioso shoot at him. He is trying to use the car as cover while lifting it. HARD+2 still requires the exact target number to succeed, but must be within one to avoid a critical failure.
If Mark is having a very bad day, trying to lift a car that is ON FIRE while being shot at, he may have to make a HARD+3 roll. If he does not succeed, consequences will be dire. Maybe the car explodes, that would be fun.
The upside to the HARD+ rolls is that, upon success, your character earns experience. The greater the risks, the greater the rewards. Note that this is not the only way to earn experience, and certainly not the safest, but it is the fastest. But experience rules will be another post.
When a player post their planned actions, they should include their 'roll' in parentheses after it; "Shoot the mafioso (9)." It's also prudent to include a few numbers at the end of your post for me to use on rolls you may not be aware of. Without a player picked number, I simply roll a d10.
I'm sure I've explained it poorly, but the rules become quite easy once you've played a bit. Speaking of, I'll have the first chapter up in the next day, ready for Mark to play. I'll be using this page for questions, and if I'm very lucky, for new characters to enroll.
Peace.
I'll help advertise if you want.
ReplyDeletePlease do :) The more the merrier. I'm going to figure how to clean up the format of the blog a bit to make it easier to navigate. In the mean time, I've made a new post for your prologue, your move.
DeleteDavid Coalwick
ReplyDeleteAnalytical+Charisma
Range+Strength
Constitution+Agility
Reaper name : Yanu
Morally unbalanced
Not being good with people David would put himself in crowded areas in the hope of bettering himself. One day he was lounging in the local mall when two rival servants made havoc. In the crossfire David was badly hurt and desperately struggled to survive. Yanu, a friend of one of the servants, sees David and assumes that he would very much desire to survive.
Welcome aboard! David is in. Gotta day I like him. I too, don't understand people. Don't really like them, on average. For a while I didn't even try to. These days I'm a bartender, largely to keep me grounded and social, or at least confirm to myself that my opinions of the human species are somewhat justified.
DeleteAnyways, next post will be up in a few hours, depending on the number of drunks in need of attention.
Jonas Vizzini
ReplyDeleteIntelligence + Charisma -
Perception + Empathy -
Attack + Defense -
Assassin Skills + Computer Skills -
Reaper Name: Orux
(In)famous assassin
Jonas is (or was) a top-class assassin. If you hired him to do a job, the target would turn up dead inside of 2 weeks and there would be nothing to indicate foul play. The cause of death would always be accidental, natural causes, or (in rare circumstances) a crime of opportunity (mugging gone wrong). Orux became aware of Jonas existence because he was the one to take care of the victim's souls. Orux started to keep tabs on Jonas. This way he would know when a job would happen and wouldn't have to hunt down the deceased's soul. As a result, Orux was nearby when Jonas employer double-crossed and killed him. This ex-employer didn't survive the night, so no one knows Jonas has died and been reborn as a Servant.
Jonas is in. I'm a fan of less than moral characters in the party. They spice things up, open options that 'good' folk would never think of, and get the dirty work done without moping.
DeleteI'm an even bigger fan of being that party member, 'cuz they're just fun.
Anyways, new post is being assembled now. Stay tuned!
It's amazing what posting one link can do.
ReplyDeleteThank you kindly, I'm excited to have a real party. If you couldn't already tell, I'm new to blogging, and self-promotion has never been my strong suit, so your help is certainly appreciated :)
ReplyDelete'S no problem. Just wish there was an easier way to do this on my phone. Oh well. This is gonna be fun. I'll do my best to post the link about every 10 pages, btw.
DeleteAlso, I gotta ask if there's easy+, too. Lets say something normally easy, and someone is good at it, is that even easier?
DeleteGood question. There is indeed a category beyond easy. Automatic. No matter what number you pick, it's a success. Beyond hard+3, there is likewise a further category. Impossible. Like trying to shoot the moon with a sniper rifle, no matter how good you are, it simply will not happen.
DeleteWhen should we put in our servant abilities
ReplyDelete(just curious)
Have you looked at the prologue page 2 post?
Delete